Rufus and Goal are stuck together in the time loop. Now, the final ending and the best one honestly, even though I hate things repeating. (This is the other worse ending because it is literally the same outcome of the happy ending except that it is Deponia and Elysium being destroyed instead of Utopia and Elysium.) We see the whole thing unfold where, Goal dies from the fall, Fewlocks rule the world, and Rufus is the last alive to then detonate the world using the atom bombs. This is also the detail that people did not catch on to.)īut, if Rufus and Goal end up falling with the time machine. ![]() This is why I use a question mark for this ending. The Utopians come back from time travelling, to find out their planet is no more and everyone died. (We find this out when the Utopians explain that, later on the Deponians/Elysians launch Elysium directly into their planet. So, lets assume his plan keeps Deponia alive) which obviously works and it ends up working too well, since, it actually causes Elysium to crash into Utopia and killing everyone including the planet. Since, Rufus seems to be incapable of such destruction without multiple atom bombs. Then what would happen is that Rufus makes it on to Elysium and he ends up creating a plan to launch Elysium (not sure fully if Deponia would get destroyed in the process. If this did not happen and we got our "happy" ending, that I wish we got (before I found this bit of info out) if we take into account the 4th game, which, by the way is actually one of the worse endings of them all (the creators were nice enough to spare us from seeing this ending). (I will explain why this is the case soon) To further this tragic ending Elysium crashes back into Deponia killing everyone except Goal and most likely wiped out all the Deponians but not the planet. This ending is tragic because Rufus dies and Cletus takes Rufus' place and Rufus loses everything, including his life and identity. To start off, the canon ending which is the actual one. Rufus and Goal are stuck in the time loop forever. Rufus and Goal fall from the time machine leading to Rufus, later, destroying Deponia. Rufus lived and is now on Elysium with Goal, happily ever after(?) I will explain the question mark soon Rufus dies after sacrificing himself to save everyone. This is because people forget one little detail (probably was overlooked or no one caught on to it), which actually made me more sad about the ending because no matter what, the ending is tragic for everyone. DQ2 has the fake final castle where any rest and healing you get isn't saved when you leave or dispel the illusion, DQ4 has a shop that lies about what's for sale, DQ7 has a big troll when you finally reach Dharma Temple, and I hear DQ11 trolls with a fake casino.This is to elaborate on all the endings. There's some trolling later in the series as well. * For the remakes, the developers decided that doing this wasn't really fair, so instead you wake up at the inn of one of the towns, with the innkeeper saying something to the effect of you not sleeping well. (This is worse than a death because, if you die, you can continue minus half your gold (but keeping XP you earned, which is more important at this point because once you have the Silver Shield, there's nothing more to buy). * In the NES version, the game just softlocks without saving. If you use the password to resume your game, apparently it takes you back to the start, but with worse stats. * In the Famicom version, the game gives you a password and softlocks. In Dragon Quest 1, the final boss will, before the actual fight, ask if you want to join him, and the default choice, I believe, is "Yes". The original Bard's Tale has an intentional softlock in it. It's just one thing after another like that. It has a help system that irritatingly teaches you what every single key on the keyboard does like you've never ever played a game before, and in the most condescending way possible. It has a helicopter mission early that you are supposed to shoot a high caliber mounted gun at enemies with but they set the mouse sensitivity so low that you have to move the mouse like 20cm just to move it 1cm on screen. I'd have to go with Far Cry 3: Blood Dragon, as the entire game from start to finish is practically one big long troll, parodying TV, movie, and game tropes from the 1980s and 90s, doing all kinds of annoying things games did back then and over the years to both poke fun at it and to troll you at the same time. What are some examples of games or devs trolling the player? Technical problems and other common issues do not count, as they are not intentional.
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